Dark Warrior (v3.0 only): Base cost 6 PPS and 600g. Improve cost 3 PPS and 150g, maxes at 30 Gets +0.5 per PPS to all bases from 18:00 to 6:00. Cannot be learned by someone knowing 'Master of Light'. 30: Gets infravision (ie. can see other living characters in the dark but not walls/items/undead). For Dark Warrior it works like this: At each upgrade (improvement) you get +1. 6pps = +1 9pps = +1 12pps = +1 15pps = +1 18pps = +1 21pps = +1 24pps = +1 27pps = +1 30pps = +1 For a grand total of +9 at master status.
Herbalist (v3.0 only): Base cost 10 PPS and 600g. Improve cost 10 PPS and 500g, maxes at 30 10: Capable of picking a flower/berry/mushroom every 12 hours. 20: Capable of picking a flower/berry/mushroom every 8 hours. 30: Capable of picking a flower/berry/mushroom every 4 hours. Light Warrior (v3.0 only): Base cost 6 PPS and 600g. Improve cost 3 PPS and 150g, maxes at 30 Gets +0.5 per PPS to all bases from 6:00 to 18:00. Cannot be learned by someone knowing 'Master of Dark'. 30: Gets holy vision (ie. can see undead creatures in the dark but not walls/items/living beings). For Light Warrior it works like this: At each upgrade (improvement) you get +1. 6pps = +1 9pps = +1 12pps = +1 15pps = +1 18pps = +1 21pps = +1 24pps = +1 27pps = +1 30pps = +1 For a grand total of +9 at master status.
Mercenary (v3.0 only): Base cost 4 PPS and 400g. Improve cost 2 PPS and 100g, maxes at 20 PPS*2% more military points from military missions, also gets paid for doing them. Mercenary (v3.5 only): Improve cost 2 PPS and 100g, maxes at 25 PPS*2% (not sure if this is the same for v3.5 yet) more military points from military missions, also gets paid for doing them. Miner (v3.0 only): Base cost 4 PPS and 400g. Improve cost 2 PPS and 100g, maxes at 20 Increases probability to find silver/gold by 10% per PPS, reduced endurance cost (by PPS*4%). Miner (v3.5 only): Increases the amount of silver/gold found by 1% per PP. Maxes at 25. Smith (v3.5 only): Reduces the amount of silver/gold needed to repair an item by 1% per PP. Maxes at 25. Thief: Base cost 6 PPS and 300g. Improve cost 3 PPS and 150g, maxes at 30 Gets +2 to stealth for each PPS, will remain invisible even when next to another character when walking or idle. A PK thief can steal from another PK within level limits. Trader (v3.0 only): Base cost 4 PPS and 400g. Improve cost 2 PPS and 100g, maxes at 20 Bonus when buying/selling in shops. With Master Trader 120 mod in bartering will get the best prices when buying and selling. Trader (v3.5 only): Improve cost 2 PPS and 100g, maxes at 25